« October 2007 | Main | December 2007 »

November 28, 2007

comScore: MySpace Continues Domination of Facebook

(* Source: Mashable *)

 


facebook myspace

Mark 'Rizzn' Hopkins says...

 

Gian Flugoni of ComScore released some data the company recently presented at the Forrester Consumer Forum that speaks to the ratios of visitor and ad impression shares between MySpace and Facebook. The numbers are interesting, and the implications admittedly difficult to interpret, but the raw numbers come as no big surprise.

MySpace still maintains a clear dominance of the visitor share, with 69% as opposed to Facebook’s 31%. The dominance in advertising is exacerbated by MySpace’s tendency to deliver advertising with a little bit of content to its userbase. The numbers appear crushing to Facebook, in that sense, with roughly 87% going to MySpace and 13% going to Facebook in terms of delivered advertising impressions.

display_ads_delivered.pngThe data was collected in September, so it doesn’t include any new changes to the Facebook or MySpace systems, most notably Facebook’s Beacon or Pages initiatives. Clearly the impact of those will be both difficult to measure and significant, given their infomercial-ish nature.

What is perhaps most interesting is that despite all the interactivity inherent to the Facebook developer program, MySpace visitors still consume an average 1.4 times more pages per visitor than Facebook users.

Yesterday, I also posted a very long diatribe that hopefully will cap off my rants against Project Bacn. If you were masochistic enough to read until the end, you probably remember my slamming of Facebook for walling off their garden so very much. Note that MySpace, while it does have fences around their garden, they are very weak white picket fences (to over-extend the metaphor). Their blogs are RSSified, profiles are publicly indexable, and most content on the site is available without the need to log in.

Most of that content also includes ads. In the run down of the ComScore study, they didn’t specify whether or not they measured non-registered visitors to the MySpace site, but I imagine the passive visitor also contributes significantly to the MySpace bottom line. That’s something Facebook, as of present, can’t claim.

That’s the price of erecting a 20-foot concrete wall around your garden. You may keep the riff-raff out, but it is the riff-raff that pays your bills in the end.

 

Screenshots And Details On Upcoming MySpace “News Feeds”

(* Source: Techcrunch *)

 

I suspect news feeds/ friends updates will be a standard feature in all future mainstream social networks.  It's just a good idea and it works.  Control on what you want to stream and to whom also makes a lot of sense.  it will be interesting to see what new features these both giants come up with next but i hear a lot of people complaining on the restriction on the facebook group pages in terms of creative expression with the ability to insert widgets.  Why are widget not allowed on group pages on facebook... anyone listening at myspace?

 

 

Mike Arrington says.. 

A Reuters article earlier today gave a few details on MySpace’s upcoming “new feeds” product (which is what Facebook calls their similar product launched a year ago. We spoke to MySpace and got a much deeper look at the product, as well as screenshots of how it will look.

The new product, to be called “Friends Updates,” will begin to roll out to users this Thursday, says MySpace. Users from New Zealand and Ireland, where Friends Updates is being beta tested, can already use it.

The new product will give users a steady stream of event information from their friends. Profile updates, blog posts and photo/video uploads are all noted. See screenshot to right (click for larger view) for a visual.

MySpace VP Products Steve Pearman told me that the product that launches on Thursday is just the first iteration; they have additional features slated for release over the next 18 months.


Key differences With Facebook News Feeds

There are a number of key differences between Facebook News Feeds and MySpace Friends Updates. A key focus of the product appears to be not pissing off users. Other differences allow more granular control of news distribution.

MySpace will only begin gathering information about a user once they’ve logged in and have viewed an interstitial page that notifies them of the change - until they see and click on that interstitial page, no information is gathered for the Friends Updates. Users are also given a link to a setting area where default options can be changed, or opted out entirely. This will hopefully help MySpace avoid the user backlash that Facebook faced shortly after launching News Feeds.

Users are also given much more granular control over who can see data. Specific friends can be selected to not receive updates. Pearman gave an example of not necessarily wanting your girlfriend to know when you change your status to “single” (although a quick look at the profile would let her know anyway). Users can also select from one or more categories of information to share.

The process distills down to a requiring a double positive - you must agree to share with specific friends, and they must agree to subscribe. Without both sides agreeing, the information doesn’t appear.

Pearman says to expect third party application access to the news feed in the near future. In fact it was one of the key reasons they built the product, he says.

 

b-side related article here 

 

Apple: What Could Go Wrong

(*Source: Techcrunch *)

 

It seem apple always has a couple of soothsayers from the dark side... didn't they say the same thing about iTunes, iPod and the new iPhone? only time will tell or until another product company comes up with sexier products.

 

fc-apple-cover.png

Erick Schonfeld says...

“Merry Christmas, Steve. Enjoy it while it lasts.” That is the sentiment of Fast Company’s December cover story about Apple, written by Adam Penenberg. (I got my hands on the cover at right, which is a computer-generated image of a sour-faced Jobs by Alex Ostroy). He argues that it is a “dangerous moment for Apple.” The stock is near an all-time high, with a P/E ratio about the same as Google’s. Everyone from Nokia to Amazon to Microsoft to Vivendi Universal to NBC is gunning for it, and its ability to sell 10 million iPhones next year—the famous third leg that is propping the stock up—is yet to be proven. Writes Penenberg:


But when you get down to it, the Apple phenomenon is as much about fashion as it is about technology. You might say that Steve Jobs is the Marc Jacobs of computers (minus the heroin), betting the house his products will be, season after season, cooler than anyone else’s. Yet fashion is, by definition, fickle. Lose the buzz, and you’ve got trouble. And for the first time in years, there are signs that Apple is not infallible and that Jobs’s reservoir of goodwill with his followers is not bottomless.

I’m not so sure I buy the arguments that Apple has to worry about the cell phone industry getting its act together, or the music industry, or the movie industry, for that matter. We still have not seen much evidence of this, although there’s been plenty of grumbling from all corners. The notion, for instance, that iTunes has anything to worry about from subscription music services is laughable. Rhapsody? Please. It is a great service, but hardly a business threat to the iPod/iTunes juggernaut. Apple should be more worried about free advertising-supported music services that are popping up.

I do agree, however, that the “iPod-iTunes pairing was the product of a historical moment that may never be reproduced.” AppleTV is certainly a bust, and Hollywood bosses will not be the easy marks that the desperate music executives were when iTunes first got started. Penenberg’s strongest argument is that in an era of increasing openness, Apple’s insistence on closed perfection might no longer fly:


What does Steve Jobs know that Albert Einstein didn’t? Einstein posited that a closed system would become stagnant over time. . . . Jobs may have to accept that Apple’s next wave of growth–or energy, as Einstein might have put it–depends on syncing up his products and platforms with those of his competitors.

In an age of convergence and simplification, customers are ever more insistent that computers, phones, TV, and music systems work together. For them, being “open” isn’t about sharing patent information or computer code but about compatibility and seamlessness, from the phones in their pockets to the movies playing on their flat screens. . . . Winning outright is a very tall order, of course. It means coming up with a self-contained system so beautifully functional that a critical mass of consumers are willing to enter that world and never leave

It all sounds good. Except that, it has been exactly this closed-world strategy that has worked perfectly for Apple so far. The digital device industry needs a control freak like Jobs to show the rest of us what is possible when everything works as it should. Open systems are great because of their inherent flexibility, but they can also be more chaotic and difficult to manage. The question is whether everyone else can learn from Apple, catch up, and surpass it. And if they do, whether Steve Jobs won’t simply join their parade (at the front, shouting loudly about his new-found open religion) just as it begins to pass by.

 

November 27, 2007

Free Internet Marketing Related Ebooks

(* Source: Caroline Middlebroke *)

 

Thanks for sharing your internet marketing FREE booklist, Caroline.

 

 

  1. Adsense Arbitrage, Brad Callen, 40 pages
  2. Authority Black Book, Jack Humphrey, 64 pages
  3. Bending the Web, Jack Humphrey, 30 pages
  4. Blog Profits Blueprint, Yaro Starak, 55 pages
  5. Buying and Selling Domains for Profit, Joel Comm, 33 pages
  6. Google Adwords Made Easy, Brad Callen, 85 pages
  7. Instant List Profits, Fabio Marciano, 126 pages
  8. Internet Business Manifesto, Richard Schefren, 29 pages
  9. Keyword Research Guide, Wordtracker, 52 pages
  10. Killer Flagship Content, Chris Garret, 17 pages
  11. Marketing Pilgrim Essays, Various Authors, 163 pages
  12. Marketing Wisdom for 2007, Marketing Sherpa, 56 pages
  13. Social Media Daily, Michelle Macphearson, 26 pages
  14. Teaching Sells, Brian & Tony Clark, 22 pages
  15. The IM-Myth, Russel Brunson, 44pages
  16. The Internet Money Tree, Joel Comm, 15 pages
  17. The Resource Report, Mike Filsaime, 37 pages
  18. Your Online Money Factory, Kevin Riley, 23 pages
  19. Warrior Tips v3, Various Authors, 133 pages
  20. Web Traffic Orgasm: A Case Study, Dean Hunt, 20 pages
  21. Zero Dollars, a Little Talent, and 30 Days, Jennifer Laycock, 143 pages

 

Why Beer Companies Don’t Have Facebook Photo Contests

(* Source: Mashable *) 


molson-logo.png

Kristen says... 

Molson

It’s a sadly funny situation, seeing a brewery try to get hip with an online photo contest on Facebook. I can only assume that Molson didn’t happen to notice that Facebook is a breeding ground for drunken party pictures pouring in from campuses across the world. Needless to say, the photo contest ended up looking more like a promotion for binge drinking, and the brewer pulled the plug on that one after being contacted by an Xavier University administrator. Surprise, surprise.

Lesson Learned for Molson

So what can we all take away from Molson’s mistakes?

Don’t hold a college party photo contest (especially on Facebook!) if you’re a brewery. Go sponsor a cab company instead.

Just because it’s a social network and your daughter spends too much time on it doesn’t mean it’s the best place for you to advertise. This leads us to the next takeaway…

Get an online marketing specialist. If you can afford one, then it’s likely you’re too far removed from social networking to understand it anyway. So just spend money to hire experts to do online marketing for you. It’s like a dog walker, only way better for you.

Don’t hold a college party photo contest if you’re a brewery!

Got any other takeaways from Molson’s mess up? Share some more “duh” moments in the comments. This is a layup for all you trollers out there.

[via globe and mail]

 

MySpace News Feeds, Coming to a Profile Near You

(* Source: Mashable *)

 

Ah finally we see some re-action from myspace with all this facebook hype happening... is it too late?

 

Kristen Nicole says...

Newsfeeds. Everybody’s got them, and MySpace wants them too. You’ll find them added to your account in the next month or so, alerting you to all of your friends’ activities. This isn’t the only time MySpace has moved to better emulate Facebook, which seems to have all the right moves when it comes to engaging users and promoting useless information.

Today’s announcement from Fox Interactive Media President Peter Levinsohn includes other changes that MySpace will be making to its social network, including profile privacy settings that let you create multiple profiles so you can “change faces” according to friends, family and business, something that several other social networks like Friendster are considering as well. This was all hinted at with MySpace’s set of rather significant updates that were mentioned a nearly two months ago, taking MySpace in the same direction as so many other social networks out there–towards the path of Facebook.

The other big announcement from Fox Interactive today is in regards to the expansion of its new ad network, which will now incorporate the entire Murdoch online media empire for advertising options to online marketers.

[via Reuters]

 

November 26, 2007

Alexa’s Make Believe Internet: Be Warned

(* Source: Techcrunch *)

 

I've been using results from Alexa for yonks... if this post is right, then maybe some caution should be exercised. Be warned. 

 

Amazon’s Alexa traffic reporting service has little credibility left among people who follow traffic trends. Most analytics services, like Comscore, don’t measure small sites well, but they tend to get it right for the larger sites. Alexa seems to get everything wrong, no matter how large or small the site.

Example: In August Alexa said that YouTube passed Google itself in total page views. They were wrong, but their data continues to perpetuate this alternate reality.

Now, another embarrassing error. Alexa says that Facebook, on a steady growth curve for the last two years, now has a larger audience than MySpace. This isn’t as ridiculous as the YouTube/Google error, but it’s still way off. Comscore says that worldwide MySpace uniques are 109 million/month, whereas Facebook is at 86 million. Compete.com, which measures traffic using similar techniques as Alexa, stills says that MySpace is larger than Facebook.

Singapore Gets Creative. Can Do. Rock On. Hahahaha

(* Source: TechCrunch *)

 

The Singapore government in their attempts to be 'cool' has struck out again.  Who is responsible for this idea should be given a job in PR because it is just like a firecracker that just went off in yor hand. I could not watch the video... See if you can.

 

 

 

Michael Arrington says...

I couldn’t not post this. The Singapore Media Development Authority made this video to sex up the Singapore tech scene a little. I’d say they definitely succeeded - there’s nothing as cool as middle aged men in suits rapping. Dan, dude, you’ve got to get on this immediately and make it go viral. :-)

I would have paid good money to have done a cameo in this video.

 

November 22, 2007

Songs included in Guitar Hero 3 see a dramatic leap in digital sales

(* Source: Ars Technica *)

 

Ben Kuchera says... 

Playing music on plastic guitars is big business. Guitar Hero 3 has become quite the runaway hit at retail, and with Rock Band now released, we have two big-name rhythm games on the market. Rhythm games live and die by their music, and with a varied and carefully selected track list, these games can be a good way to break up and coming acts to new fans as well as a way to raise awareness of classic tracks. Ars Technica has had a chance to look at Soundscan's sales figures for some of the tracks included in Guitar Hero 3 before and after the game's release, and it's crystal clear that having your music included in a Guitar Hero game means increased sales for labels and bands. 

"No labels are really advertising their bands being in GH III, and even if they did most of the 'fans' already have a copy of the bands' most popular song before GH III came out," a source close inside the music industry told Ars.  "It's not far-fetched to assume that these are new people willing to pay for a new song."

Take The Strokes' track "Reptilia" as an example. The week GH III was released, "Reptilia" sold 127 percent more digital copies than it had the week before. The following week saw another 96 percent jump in sales. That number stayed high the next week as well, as the song saw a modest 3 precent increase. The story was similar for Slipknot's track "Before I Forget." That song jumped up 75 percent the week of the game's release, and an impressive 140 percent the week after. The following chart shows the week-over-week sales increases for five of the tracks.


Week-over-week sales numbers for four of the bands. The tracks spike, and stay there

"It doesn't appear to matter if you're in the main game or are a bonus song; huge gains are seen everywhere.  As long as your song ships with the game and you offer the track to be downloaded digitally, you see an increase," the source explained.

This jump isn't as easy to spot when you look at album sales, however. "Look at the Weezer title—47 percent increase for an album that came out in 1994 and can be gotten used for a dollar pretty much anywhere, eBay and locally," he goes on.  "Yet the Queens Of The Stone Age didn't [see a large sales jump]... It's hard to draw a conclusion other than GH III can help sell physical albums—sometimes."

The balance of power in music-based games may be shifting, especially if we see these sale increases leading to improved visibility for the artists included in the game. While Weezer is already a famous name, getting your track included in a game that will be sold to millions of dedicated music fans is an easy and fast way to promote new artists.

When Guitar Hero was first released, the developer struggled to get labels to allow the songs to be used in the game. Now that the games have become such a popular part of pop culture and we have evidence that having a song in the game can dramatically increase sales, Activision may be in a position to pick and choose what tracks they'd like for their future games. 

 

 

November 21, 2007

The Google Set-Top Box (Think Android For TV)

(* Source: Techcrunch *)

 

Google takes a bite at the TV space...here are some hightlights on its plans to reinvent the box as we know it.

The image “http://www.techcrunch.com/wp-content/google-tv-ads.png” cannot be displayed, because it contains errors.

Erick Schonfeld says...

"An open-source operating system like Android for the set-top box could change that. If creating applications for set-top boxes was more like creating applications for the Web, we’d be able to do a lot more things with our TVs—especially if those set-top boxes were also connected to the Web. Want instant messaging and caller ID on your TV? No problem. Want customized information widgets for the TV that scroll breaking news, weather, sports scores or stock quotes from sources you choose in your own ticker at the bottom of the screen? No problem. Want to turn that annoying ticker off? No problem. Want to control the camera angles on that basketball game? No problem. Want to add the live video stream from your friend’s cell phone who is attheir TVs? No problem. The game? No problem. Want to create your own video mashup of fight scenes from various movies that you can edit right on your TV and share with others on"

"Oh, and what about new forms of advertising? Inserting ads into pay-per-view or triggering them when someone presses fast-forward on their DVR require applications of a different sort. You might not like that, but the TV industry would. Any new video ad unit that starts to gain traction on the Web could be ported over to regular TVs—clickable overlays, contextual video ads, unobtrusive sponsorship icons. Why not even let viewers program their own ads with a laundry list of categories and companies to choose from? They might actually watch them."

"When it comes to advertising, Google is not shy about stating its ambitions. “We are confident we are going to revive the television advertising industry,” says Dureau, “by bringing new advertising to it.” Already, Google is trying to make TV ads more relevant, easier to target, and cheaper to deploy. As a result, Google thinks it can attract more ad dollars from smaller businesses that may not have been advertising on TV before."

 

 

For Casual Gaming, Ads Are Better Than A Price Tag

(* Source: Techcrunch *) 

 

Casual gaming is getting bigger everytime I look at it.  Here is another article... 

neoedge.png

Nick Gonzalez says...

Casual gaming is a big business. A video games analyst at IDC, Schelley Olhava, estimated 2.6 million casual games were purchased ($52.7 million) last year. But in game advertising firm NeoEdge says they can triple the revenue of these games by serving ads instead of charging. Their rich media ads are served as pre-roll, post-roll, or interstitial advertisements in games. Today they’ve taken the system, Neo ARM, out of private beta and opened it to all developers.

MochiAds is another casual gaming advertising system we’ve covered in the past. Unlike MochiAds, NeoEdge doesn’t rely on developers to insert ads through a self-serve toolkit, but instead adds the advertising code to a developer’s game themselves (a potential bottleneck). Revenue from the ads are split about 50-50. NeoEdge says they can integrate with more formats than just flash games (i.e. download games), although flash appears to be format affecting most developers. Their system delivers the ads dynamically from their servers over the internet, making it possible to target ads based on demographic info provided by publishers.

But 100% free doesn’t seem to be the whole story. Long before social networks casual gaming sites discovered the value of micro-transactions. King.com collected $27 million from gaming micro-transactions last year. Nexon made $250 million in revenue in 2005, mostly through micro-transaction game upgrades. Kongregate is launching their own micro transaction system for game developers as well. A blended monetization model between ads and micro-transactions seems the best strategy for getting the most money out of visitors.

 

November 20, 2007

OpenSocial Has Been Good To Plaxo

(* Source: Techcrunch *)

 

Some early success stories with Googles Open Social initiatives.

 

Erick Schonfeld says...

Ever since Plaxo joined Google’s OpenSocial platform a couple weeks ago, the number of connections on Plaxo has skyrocketed from about 200,000 to over a million. Here is a graph from Plaxo marketing VP John McCrea (nice hockey stick, John):

plaxo-social-graph.jpg

 

Stanford Student’s Facebook Application Crosses 1 Million Installs

(* Source: Techcrunch *)

 

By facebook allowing anybody and everybody to build widgets on their platfrom, it levels the playing field and creative ideas seem to be taking the lead.  Here is an student example.  Sounds like somebodys gonna get a job offer real soon.

 

 

 

Nick Gonzalez says...

Dave McClure has been teaching a class on Facebook applications at Stanford over the past semester. The class is made up of about 50 students who teamed up to produced 25 applications. We got a look at the applications earlier. Today we received word that one of them, KissMe, has crossed 1 million installs as of 6:30pm this evening. Another app, Send Hotness is likely to break 1 million in the next few days. It’s pretty amazing considering a lot of professional apps barely register.

KissMe - kiss your friends, basically by inviting them to use the application. Apparently this is the most popular application of the whole class in terms of the number of users it has (100,000).

Send Hotness - figure out your ten hottest friends; invite your friends to help you with rankings. You must invite at least ten people to see the rankings.

 

November 16, 2007

What's the future of the music industry?

(* Source: AllofMP3.com) 

 

Some pretty respectable experts discussing the future of the music industry... 

 

Stephen J. Dubner co-author of the Freakonomics book expresses his view as well as asks several experts about the present and future of the music industry.

Koleman Strumpf, professor of business economics at the University of Kansas Business School whose papers include “The Effect of File Sharing on Record Sales” on the present downturn: “there is surprisingly little evidence to support the claim that file sharing has significantly hurt record sales.” Instead several other factors are suggested:
- “industry has failed to find genres that capture the interests of consumers;
- much of the reduction in sales is the direct result of industry cost-cutting. The major record labels have cut large numbers of staff and severed ties with many artists;
- recorded music has had trouble competing against other products that vie for consumers’ entertainment spending;
- he rise of paid digital downloads made popular by iTunes".

Fredric Dannen, author of Hit Men: Power Brokers and Fast Money Inside the Music Business:
“You can always count on the record industry to cling to the past, and to fight innovation. (Apart from resisting the LP, the cassette, and the CD, the industry also fought MTV.)”

George Drakoulias, music producer, artists & repertoire executive at American Recordings, and veteran of Def Jam Recordings:
“There are many factors contributing to the industry’s current decline. The biggest ones include the inability of record companies to take advantage of new resources like Napster and American Idol, the continuous churning out of bad music, and, of course, greed, greed, and more greed. I think it is clear how we got here; but where we’re going remains very uncertain.”

Peter Rojas, founder of Engadget and co-founder of RCRD LBL, a free, online-only music label launched by Downtown Records.
“The fact of the matter is that the majors thrived in an era of inefficiency, when there was value in physically producing and distributing music. There isn’t any value in that any more (or at least, it’s very quickly declining), and there’s no good way for labels to compete given that the cost structure of the business was designed around physical releases.”

Read more:
What’s the Future of the Music Industry? A Freakonomics Quorum, The New York Times

November 14, 2007

Bebo Open Media: Bebo Makes Its Platform Move


(* Source : Mashable *)

Kristen Nicole says : 

bebo logo

Today’s big announcement from Bebo is Open Media, a new platform that gives Bebo users the ability to include premium music and video content in their profiles. On the other side of the equation are media companies which are able to use their own branded video players without being charged for access to the Open Media platform. This means that partners can tap into Bebo’s 40 million users, give them content, carry their own advertising and retain all the ad revenue for themselves. Bebo has also had a redesign, as you can see from the screenshot below.

    bebo

In practice, this means that users will now have a Personal Video Profile, where they will be able to store their favorite videos and share them with friends.

Let’s hear that in marketingese (TM): Open Media offers users access to a lineup of high quality programs from professional broadcasters, independent producers and other rights owners, enhancing Bebo’s already-rich archive of user-generated content. Greg Clayman, Executive Vice President of Digital Distribution for MTV Networks says: “Bebo’s new Open Media platform allows us to distribute our content and our marketing partners’ messages in an environment where consumers can quickly and easily share it with others and forge even deeper communities around the programming they love.”

There’s an “intelligent content discovery mechanism” there, too, which will match users who have similar taste in music and videos. Users will also be able to receive online and mobile alerts when new content appears on the media channels they choose.

One of the most important aspects of Open Media is the fact that partners will be able to set up their pages and control how their content is distributed all by themselves. This will be done through “Channel Profiles”, which are new types of profiles designed to be used by media companies. Channel profiles include user comments, reviews, forums, blogs, promo materials, and cross-promotion from other media companies.

How does all this compare to Facebook’s recently announced Pages? You guessed it: it’s a very similar thing. We’ll see if advertisers prefer one over the other soon enough, but with Bebo’s slant towards videos, music and entertainment it seems that their intention is to carve a smaller, more focused niche for themselves.

Bebo’s Open Media partners currently include:

BBC
BSkyB
CBS
Channel 4
Crackle
Endemol
ESPN
FabChannel
ITN
JibJab
Kontraband
Last.fm
Ministry of Sound
MTV Networks
Music Nation
Next New Networks
Premium TV
SumoTV
Turner Broadcasting Systems
Ustream
VBS
Yahoo!

Some more screenshots below:

    Bebo exploreBebo music

BoomShuffle: Snocap’s Comeback Album?


(* Source : Mashable *)

Kristen Nicole says :
boomshuffle-l.png

Mixtapes are all the rage, and Snocap - which ran aground and fired most of its employees in October - isn’t missing a beat. It’s launching a new service called BoomShuffle, which is a mixtape service powered by Snocap’s Digital Registry. What you can do with this new feature is create online mixes from Snocap’s catalog of tracks, and then invite friends to collaborate on a mix by adding songs as well. Now you have a group effort that’s gone into creating the ultimate digital mixtape.

It’s drop-dead simple to create a mixtape. Give it a title and a description, choose a background, and search for songs. If you have anything less than 15 songs, then your mixtape will only play 30-second clips once it’s shared with friends or placed on the web. Otherwise Searching for music to add is pretty easy as well.

There are popular artists and albums for you to choose from immediately, search options for artist, album or song name, and genre searches as well. For a minute there, I thought that some of the default artists that displayed had been selected based on my mixtape’s title and description–wouldn’t that be cool? I could automatically get Michael Bolton search results if I title my mixtape “Corny Wedding Reception circa 1992.” Good thing there’s also a handy “commentary” section which will let you indicate your justification behind each song choice, which will all display on the widget as your songs play.

From there, you can invite friends via email or other Snocap users. Now they can add their choices to the mixtape. On the mixtape widget, there is a pretty comprehensive menu for artist and song info, purchase links, and even an option for site visitors to copy the mixtape for their own use. Other recent mixtape services include Fuzz and Mixaloo.

    boomshuffle-s.png

Editor’s note: apologies to Snocap for jumping the embargo on this: it’s already out on another site

November 13, 2007

Music Industry : 5 Alternative Businessmodels



five alternative business models(* Source : Steve O’Hear *)

The record industry is in dire trouble and the major record companies know it. According to the IFPI’s most recent figures, “physical” music sales were down 11% to $17.5bn in 2006, and, blaming piracy — both CD copying and online file-sharing — the IFPI says that overall music sales have fallen for the seventh year running.

However, none of this was unpredicted, and in post-Napster 2003, Steve Jobs appeared to offer the recording industry a way into the future, through the iTunes Music Store. People didn’t want to steal music, argued Jobs, and if paid-for downloads could compete on price and convenience, then many of those illegal file traders would be converted back into paying customers. As a result, Jobs insisted on the unbundling of albums; instead all tracks would be offered for purchase individually, at the same price — 99c — whether they be a new release, top 40 hit, or an older and more obscure song. To which the majors reluctantly complied, and would later learn to regret.

Fast-forward again to 2007, and although paid-for downloads are on the increase, they aren’t rising nearly fast enough to make up for the loss in revenue from falling CD sales. By Jobs’ own admission, on average only three percent of music on an iPod originates from the iTunes Music Store. As if to rub salt in the wound, iPod sales accounted for nearly half of Apple’s total revenue for 2006.

Instead of recognizing that the record industry’s aging business model, even with the intervention of Jobs, is a broken one and in desperate need of a fix, the response has largely been litigation coupled with the introduction of technology, in the form of DRM, designed to enforce copy protection, which, ultimately, just inconveniences paying customers.

If the iTunes model isn’t the answer, and business can’t go on as usual, then what is? Here are five alternative models for selling music, many of which are actually being tested by artists, entrepreneurs, and even the major record labels themselves.

Free

If music is becoming ubiquitous, through illegal file-sharing, supported by mass storage MP3 players, then why not just give it away? The “free” model doesn’t mean making not money from music. Instead, the tracks themselves are treated as a loss leader, designed to promote the artist and drive sales of other associated products, such as concert tickets and merchandise.

Jamendo

JamendoJamendo is a web service that embraces the “free” model by helping artists to distribute their music for free, under a Creative Commons license, on peer-to-peer filesharing networks such as BitTorrent or eMule. Jamendo users can also discuss and rate tracks, as well as make a donation directly to the artists whose music they’re fans of. Additionally, Jamendo has an ad-revenue scheme for artists who set-up-shop on the site.

Prince

Prince gave his most recent album away for free, or more accurately, a British Sunday newspaper did. How much he got paid by the newspaper we don’t know, but Prince claimed the deal was primarily about getting his music into the hands of as many people as possible and to help promote his upcoming UK tour. It was later reported that all of Prince’s UK dates had sold out almost as soon as they went on sale. However, the move didn’t go down so well with the recording industry. The UK arm of Sony BMG withdrew from Prince’s global deal, refusing to distribute the album to UK stores. Retail store, HMV, was equally unimpressed, with chief executive Simon Fox describing the arrangement as “absolute madness.”

SpiralFrog

SpiralFrogLaunched last month, SpiralFrog lets users download music for free, in return for viewing advertising (see our full review). In addition to viewing ads while searching for and downloading music, the service requires users to log in to the site and view ads at least once every 30 days, or the downloaded music for the account becomes disabled. SpiralFrog is built on a revenue-sharing agreement with participating labels, and currently offers a catalog of 800,000 songs and 3,500 music videos.

Pay what you want

Radiohead

RadioheadSimilar to “free”, the “pay what you want” model came into the public eye most recently when Radiohead released their new album, In Rainbows, with a voluntary price tag. Fans can choose what to pay for the album, including nothing at all.

Jane Siberry

The artist, Jane Siberry, makes a similar offer to fans, with the difference that they can choose what they’d like to pay, after they’ve already downloaded and listened to the album first.

Magnatune

MagnatuneMagnatune is an online music service which has built much of its business around the “pay what you want” model. Albums carry a low minimum price, with fans able to decide how much more to pay after that. In an email, I asked Magnatune founder, John Buckman, how fans, artists and record labels have responded to the “pay what you want” model.

“New visitors to Magnatune see the “we are not evil” slogan and justifiably remain skeptical. The “how much do you want to pay?” question they get when they click the “buy” button is so shocking, so different than any traditional business, that it usually puts a smile on their face and makes them True Believers in the Magnatune Way.

Labels think it’s insane.

Artists often think it’s a bad idea *before* they’ve been signed to Magnatune but when they see that on average they will earn more money with this scheme than setting an $8 fixed price (on average, $8.21), and that fans will be able to express their strong positive feelings by optionally paying more (even, a lot more).”

Buckman also says that even when users choose only to pay $5, they tend to spend more overall, buying several albums at once.

Pay by popularity

AmieStreet

AmieStreet logoAmieStreet, of which Amazon is a recent investor, is a social market place for artists to connect with fans and promote and sell their music. The site has pioneered a “pay by popularity” model, whereby transparent market forces dictate the price of music. All tracks on AmieStreet start off free, then the more the track gets downloaded, the more the price increases in increments, all the way up to the industry standard of 98c. This is in complete contrast to iTunes, whereby all tracks are priced the same, irrespective of how popular or obscure they are — something which the major labels are desperate to change.

Subscription

Legendary music producer, Rick Rubin, recently told the New York Times that subscription services are the way forward.

“You’d pay, say, $19.95 a month, and the music will come anywhere you’d like. In this new world, there will be a virtual library that will be accessible from your car, from your cellphone, from your computer, from your television. Anywhere. The iPod will be obsolete, but there would be a Walkman-like device you could plug into speakers at home. You’ll say, ‘Today I want to listen to … Simon and Garfunkel,’ and there they are. The service can have demos, bootlegs, concerts, whatever context the artist wants to put out. And once that model is put into place, the industry will grow 10 times the size it is now.”

However, despite what Rubin says, services such as Rhapsody haven’t reached mass adoption, as it’s not clear that people are ready to “rent” their music. Another reason might be that we haven’t yet reached ubiquitous Internet access. When all of our music can “live in the clouds”, accessible at any time, owning it outright may no longer be that important.

A music tax

It’s an old idea and one that UMG was rumored to be pushing most recently: some sort of music tax, possibly collected via your Internet Service Provider. The idea is to charge the customers of ISPs and cellphone carriers a flat-rate fee as part of their data service plan, in exchange for the right to download and share the major record labels’ music over an ISP’s network. That way, filesharing is decriminalized and the recording industry is guaranteed revenue.

Other forms of music tax could include a tax on digital audio players, similar to how some countries tax blank CDs, or direct taxation through government.

All three variations would require the different parties — including all five major labels and government — to agree to work together, something which is very unlikely to happen. Additionally, if a file-sharing tax makes up the majority of the music industry’s revenue, it’s hard to see what incentive there would be for the major record labels, with their huge back-catalogs, to continue to invest in new artists.

Facebook Traffic Flattening; MySpace Hits Record

(* Source: Adam Ostrow *)

 

I've been hearing how Facebook is about to catch Myspace.  Have a look at these latest numbers from comScore. 

Adam says...

We got a hold of some comScore numbers due out later this week reporting traffic for the top social networking sites in October. Facebook bounced back from the seasonal downturn in September, showing 7.5% month-over-month growth with 32.9 unique visitors for the month. However, that’s still down from the 33.7 million unique visitors reported in August, which indicates traffic growth may be starting to level. However, Facebook traffic is still up a robust 117.8% since October of last year.

Meanwhile, MySpace hit a new all-time high with 71.9 million unique visitors in October. While the site also had a seasonal dip in September, unlike Facebook the total was up from August, when the company had a reported 68.4 million uniques. On the plus side for Facebook, users spent 9.3% more time on the site in October than they did in September, compared to a 2.2% increase for MySpace.

What’s to make of all this data? First, MySpace still has a healthy lead in terms of overall traffic in the social networking space. Second, it will be worth keeping an eye on Facebook numbers over the next couple months to see if there is indeed a flattening going on. While looking at the numbers from last year you can see there is seasonal weakness to account for, the fact that MySpace is up from August and Facebook is not may prove significant if the trend continues another month or two. All of Facebook’s new features and applications also appear to be keeping users on the site longer, which will in turn help them sell more advertising.

 

INTERNET ADVERTISING REVENUES IN Q3 ’07 SURPASS $5.2 BILLION, SETTING NEW HIGH

(* Source: IAB.net *) 

 

Industry Maintains Record-breaking Trend; 2007 Q3 Revenues Up Over 25% from 2006 Q3

The Interactive Advertising Bureau (IAB) and PricewaterhouseCoopers LLP (PwC) today announced that Internet advertising revenues exceeded $5.2 billion for the third quarter of 2007, representing yet another historic high for a quarter and a $1.1 billion increase, or 25.3 percent, over Q3 2006. The results, published in the IAB Internet Advertising Revenue Report, are nearly 3 percent higher than Q2 2007, itself the last record-setting quarter. All three quarters in 2007 have set new highs—Q1 at $4.9 billion, Q2 at $5.1 billion, and now Q3 at $5.2 billon. Revenues for the first nine months of 2007 totaled $15.2 billion, up nearly 26 percent over the $12.1 billion recorded during the first nine months of 2006.

"The continued robust growth of the industry indicates that marketers increasingly understand and appreciate the benefits of interactive advertising," said Randall Rothenberg, President and CEO of the IAB.

"Marketers large and small have come to accept digital media as the fulcrum of any marketing strategy."

"Internet advertising revenues are on an annual run-rate exceeding $20 billion, further demonstrating the industry has truly come into its own," said Peter Petrusky, director, Entertainment, Media & Communications Practice, PricewaterhouseCoopers. "The emergence of new platforms, including broadband video, rich Internet applications, mobile, and social media promise to deliver new benefits for consumers, and create exciting new venues for marketers to realize value in digital media."

"The results of the survey continue to underscore the value that interactive advertising brings to the marketplace, as marketers and agencies build on established guidelines and best practices to control costs and maximize returns from their growing interactive budgets," added David Silverman, partner, Assurance, PricewaterhouseCoopers.

 

Why You Need to Make a Facebook Fan Page for Your Website NOW!

(* Source: Dave Rigotti *)


A first take for Marketers on Fan pages on Facebook by Dave. Try it...
 
 
Dave says...
 
When Facebook announced the Fan pages, there were a number of mixed reviews.  Some where hailing it and its integration to the new advertising platform and some hated it – claiming it was turning Facebook into Myspace.  Whatever your stance is, here are 6 reasons you need to make a Facebook page for your website or company now.

1. Pages are public.  Most of Facebook is behind a login, preventing search engines from indexing.  However, some Fan pages are not behind a login and thus search engines can index the page.  Hopefully, people will stumble on the result in SERPs, visit the Facebook page, and then get to your site via the link (see reason #2).

2. Pages include links.  Because the pages are public, you can get some nice facebook.com link credit.  You can’t use an anchor text, but hey, it’s free.

3. Send “updates to fans”.  One of the greatest features is that you can send “updates” to fans whenever you want.  It’s a nice way of building a database of interested users.  Send messages about new products, updated website, etc.

4. You control the page.  Making the page before a Fan or a competitor is critical.  You want to be able to send the messages, edit or remove sections, and control the information to an extent.

5. News feed.  When a someone joins a Fan page, it’s published in their News feed for all their to read (unless they have turned this off).  It makes someone joining your Fan page somewhat viral.

6. It’s free and easy.  Making a Fan page takes just a few minutes – add some information, URL, and upload the logo and you’re done.  You can make your page
here.


 

November 12, 2007

IBM: The End Of Advertising As We Know It

(* Source: Duncan Riley *) 

 

ibm.jpg 

 

Duncan says... 

IBM released an interesting new report earlier this week that predicts the end of advertising as we know it within 5 years.

To quote IBM

Traditional advertising players risk major revenue declines as budgets shift rapidly to new, interactive formats, which are expected to grow at nearly five times that of traditional advertising.

To survive in this new reality, broadcasters must change their mass audience mind-set to cater to niche consumer segments, and distributors need to deliver targeted, interactive advertising for a range of multimedia devices. Advertising agencies must experiment creatively, become brokers of consumer insights, and guide allocation of advertising dollars amid exploding choices. All players must adapt to a world where advertising inventory is increasingly bought and sold in open exchanges vs. traditional channels…

The report observes four change drivers tipping the advertising industry balance of power:”

  • Control of attention,
  • Creativity,
  • Measurement, and
  • Advertising inventories

Consumers’ attention has shifted, with personal Internet time rivaling TV time. Consumers have tired of interruption advertising, and are increasingly in control of how they interact, filter, distribute, and consume their content, and associated advertising messages. IBM’s survey findings demonstrated that half of DVR owners watch 50 percent or more of programming on re-play, and that traditional video advertising doesn’t translate online: 40 percent of respondents found ads during an online video segment more annoying than any other format.

Amateurs and semi-professionals are increasingly creating low cost advertising content that threatens to bypass creative agencies, while publishers and broadcasters are broadening their own creative roles. Advertisers are demanding accountability and more specific individual consumer measurements across advertising platforms. Self-service advertising exchanges are attracting revenues that were once exclusively sold through proprietary channels or transactions.

The Full report here (pdf) makes for interesting reading, particularly for anyone working in an advertising related business. A lot of it states what many of us already know, but it doesn’t hurt to have this validated in writing.

 

My Facebook Ad: A User Tells

(* Source: Fred Wilson *)

 

What is this Facebook Ad system is what i'm hearing a lot of these days.  Here is a Fred, a VC commenting on it from his personal view. 

Fred says...

Thanks to everyone who commented and emailed me after my post yesterday afternoon. I am indeed dense. The social advertising system on Facebook is up and running, I just couldn't find it.

Fb_ad_2 Here is my ad. It took me all of a minute or two to create it. I am targeting it at facebook users who have an interest in technology. If you click on the ad, you go to the Union Square Ventures facebook page. I am paying $0.10 for each click and have a cap of $10/day. That is similar to the rates I pay on Google adwords for my avc blog ads.

Just to be clear, I don't really see the value in running Facebook ads for the Union Square Ventures page on Facebook or Google ads for my blog. But I don't understand technology by reading about it. I understand technology by using it.

Facebook says that there are 17,291,140 people who will see ads on Facebook. The only targeting they apply to get that number is 18 years and older. That's an interesting number in its own right.

Fb_ad_page_numbers_2

When you add targeting, the number of people you'll reach goes down. I added the keyword technology to my campaign and the size of the audience I can reach dropped to 32,140 people. That's way less than the number of unique visitors that this blog sees every month.

Fb_tech_numbers

I wonder how the keywords are mapped to pages. I just added the word technology to my personal interests in my profile to see if that would target my ad to me. It did not.

You can also use a Facebook ad to send traffic to pages outside of Facebook. I am going to set up an identical ad to see how that performs versus driving traffic to Facebook pages.

I think this advertising system on Facebook has great promise. It would be even better if there is an API into the system so that third party advertising systems (like Clickable) could be used to purchase and target Facebook ads. It would also be interesting if I could run Facebook ads on my blog like I run adsense. I suspect all of that is coming if it isn't here already.

 

November 09, 2007

25 Tools For The Independent Musician


(* Source : Mashable *)

Sean P. Aune says : 

    musicianssrinfo.PNG

Think the music industry is dying, and that it’s time to go independent? Or have you always favored smaller, independent record companies over huge bureaucratic institutions? Don’t worry, even if you don’t have dozens of spin doctors working for you, you can still promote your indie band online. We’ve got 25+ tools to help you do just that.

    amist

AmieStreet.com - A social network and music marketplace for indie artists. They give the artists 70% of the sale.

AnyGig.com - A place for musicians to get listed for small gigs, or find venues to play at.

Artistopia.com - An online venue for performers to give themselves an online presence with a profile and display their work.

BandBuzz.com - A social network where artists can set up a profile, upload their music and get reviewed and recommended by users.

BandChemistry.com - A site for musicians to find new members for their group or form a whole new band.

Bandwagon.co.uk - A social network for lovers of indie music where the bands can sell mobile content such as ringtones and wallpapers.

    ChampionSound.com

ChampionSound.com - Free mailing list manager for artists, promoters, and venues.

Elisteningpost.com - A way for musicians to upload their music and sell it just about anywhere they want such as MySpace and Facebook.

FireGigs.com - A site with the aim of promoting unsigned bands by arranging to get their music to be played in the background at cafes, coffee shops and more. Also promote you through a Facebook app and MySpace widget.

Fuzz.com - Lets performers upload their music sell it, as well as manage mailing lists and more.

HumbleVoice.com - A place for all types of independent artists, including musicians, to upload their work and promote it.

iJamr.com - Indie musicians upload their music and bloggers can display your songs on their sites for free, and if a sale is made, they blogger gets a cut.

Indistr.com - A company letting independent artists sell their music directly to the public and the musicians receive 75% of the sale.

mTraks.com - An online marketplace and network for indie artists to promote and sell their music.

    mubito.com

Mubito.com - Allows you to set up a band website easily and sell MP3s. Two levels of stores with one of them being free.

Musicane.com - Promote and sell your music and ringtones.

MusicNation.com - A community of musician profile pages that engage regularly in competition for various prizes.

Panjea.com - Bring all yourclips from the web together and put them in to one player so they take up less space on your page, so you can promote all your music easily.

PocketFuzz.com - A place for musicians to sell ringtones of their works and notify their fans of news via mobiles.

Popfolio.net - A music widget provider for blogs that lets independent musicians upload their songs for inclusion, and possible sales.

PumpAudio.com - A service for indie artists to get their music licensed for television and film.

    ripple9.com

Ripple9.com - A site to help bands promote themselves on mobile devices to their fans. New sign-ups are frozen while they are being purchased by Google.

Scriggleit.com - Software you can use on a laptop at your merchandise table so people can sign up for your mailing list.

SessionSound.com - A site for independent musicians to try to stay indie by selling their music online.

Sonicbids.com - Allows you to construct a low cost electronic press kit that can be constantly updated so the recipients always get the latest version.

Unsigned.com - A site for unsigned bands to put up a profile page and host a playlist of MP3s to attract new listeners.

iLike vs. Facebook: The Battle For The Music Artist


(* Source : Techcrunch *)

Erick Schonfeld says : 

ilike-logo.png

Facebook just got a whole lot friendlier for music artists. With the launch of Facebook Ads, it is welcoming bands and musicians to set up their own public Facebook pages where members can sign up as fans. Alas, there will be no standalone Facebook Music service. Instead, Facebook is treating music artists just like any other brands, which can also set up their own Facebook pages, collect fans, and market to them directly.

Yet, when it comes to music artists, one of Facebook’s most popular application developers, iLike, is doing the exact same thing. Already, any band or musician can create an iLike artist page on Facebook that includes their most popular songs (filtered by what your friends like), upcoming concert dates (click on a date and see if any of your friends are going), an artist blog called iCast, related artists, and a Fan Wall where Facebook members can leave notes. In fact, half-a-million have done so. And starting today, iLike will create duplicate versions of these marketing pages for them that work with Facebook’s new brand destination pages. Right out of the gate, iLike will generate 160,000 pre-populated artists pages that the musicians or the labels themselves can modify, or leave as is.

facebook-50cent2.pngSo if you are a music artist, you now have to make a decision: Do you go with the iLike page as your main Facebook page (and take advantage of the nearly 10 million members who use the iLike app), or do you go with your own advertiser page on Facebook? Case in point: the new Facebook page for 50 Cent (shown left) had only three fans when it first went up just after midnight, compared to 1.2 million fans on his iLike page on Facebook.

Well, it turns out that iLike does not care which page artists choose to call their home. Any widget on the iLike artist page—popular songs, upcoming concerts, the iCast blog, even the iLike button—can be plopped into a Facebook artist page (also known as a canvas page). And every link in each of those widgets takes you back to the Facebook application pages that iLike controls.

This is not an unintended consequence. I asked Facebook CEO Mark Zuckerberg yesterday about the potential here for Facebook to be competing with its own app developers. He responded, “What is the effect on app developers if we are making it possible for bands to have music pages? It increases distribution because your app can be on that page.”

Fair enough. But where does that leave Facebook in the fight for the hearts and marketing dollars of the struggling music industry? Already, I like iLike’s chances in this battle. But it doesn’t end within the confines of Facebook.

More here 

Avatars: Virtually Mainstream


(* Source : Nextgreattthing *)

David says :

target

Target’s avatar fashion show in New York’s Grand Central this week

In September, we reported on how labels like Prada and H&M are getting involved in anime movies like Appleseed: Ex Machina and shows like the Sims 2 Fashion Runway Showcase. This week, Target joined the “in” crowd, sponsoring “the world’s first model-less fashion show”—a holographic experience in which virtual clothes ruled the catwalk, sans the beautiful ladies and gents who usually sport them. The two-day, multi-hour event took place at Grand Central Station, with clothes dancing to the music across a Target-themed stage. Commuters and others passing by stopped for a quick peek, with the occasional few taking out their cell-phone cameras to capture the event.

Target’s show was anything but revolutionary—no one seemed overly impressed. But it’s a perfect example of how avatars are going mainstream, filtering into various forms of entertainment from fashion to facebook pages to film. The latest issue of Wired reports that 3D movies are making a fast comeback: this month, Angelina Jolie’s Beowulf will debut in 1,000 3D theaters across the country; next year, James Cameron’s $190 million movie Avatar will premiere—a film the producer says will be “Titanic in space.” Avatars are also becoming lead characters on tech-less shows like Law & Order–even delivering news reports on the Fox Business Network.

With virtual entertainment increasingly in regularity, it’s only a matter of time before our avatars on AIM start getting together and planning events of their own. My spiked-hair, tight-jeaned avatar, for instance, is really set on seeing the next U2 concert in Second Life. If you’re down, have your avatar talk to mine and we’ll make it happen.

New York Boy Creates Website to Track Down Missed Connection


(* Source : Wired *)

Jenna Wortham says :

Nygirlofmydreams

You: Blue gym shorts over dark blue tights, rosy cheeks and large flower pinned in hair.
Me: Tall, skinny, listening to my iPod. Did we share a moment?

If you’re anything like me and obsessively scan the missed connections section of the Craigslist personal ads, you know there are plenty of lonely hearts on mass transit (read: crazies). But Brooklynite Patrick Moberg took his personal ad one step further and created an entire site on Nov. 4, devoted to tracking down his mystery girl in hopes of a chance to know her name, and possibly a date. As luck would have it, the blogosphere worked in his favor, with the help of ample coverage and a follow-up video on video-sharing site Vimeo to further appeal to his missed connection (and demonstrate his sanity, no doubt).

According to a recent update to his site, a friend of the mysterious woman heard about the quest and connected the dots to reconnect Moberg with his dream date. The only potential caveat? Apparently Moberg is an employee of Vimeo. Provided this isn’t an elaborate ruse to drum up Vimeo site traffic using guerrilla advertising tactics, it’s enough to warm the heart of any geek looking for love in the technical age.

 

November 07, 2007

Habbo Hotel Wants to Sell You Music


(* Source : Virtual World News *)

 

 

 

 

 

Habbo Hotel launched the Traxmaxhine back in June to bring music to the virtual world. Right now they act as basic jukeboxes for user-created tunes, but Habbo wants to use them as stores for existing artists as well. While record sales are falling and artists are looking for alternative distribution methods, labels are apparently dragging their feet over compensation and digital rights management issues before getting into the virtual world.

"Habbo users want the ability to support and identify themselves with their favorite bands or recording artists inside our virtual community,”  Teemu Huuhtanen, President N. A. and EVP for Habbo business at Sulake told Digital Media Wire. “We are continuing to work with the major record labels on the issue of digital rights and compensation to provide our user base what they are asking for – a way to purchase in Habbo songs and digital goods licensed by label artists."

There.com has a partnership with Capital Music Group, which allows users to purchase CDs from interactive kiosks, but not digital tracks. Likewise, MTV has made big moves in virtual worlds, and Vside has always had a strong music theme with ties to both Interscope and Downtown Records. And plenty of people allow you to upload content, but it seems like nobody has made it easy to buy mainstream digital music and integrate it with your virtual world experience. Or are we missing someone?

[via Digital Media Wire]

 

MySpace: Brands have a home and can hyper-target ads

(* Source: Jeremiah Owyang, insight from Charlene Li and Shar VanBoskirk *)

 

Executive Summary
Both Facebook and MySpace have launched profile and network targeted advertising and marketing products. As they both use member interests and the communities which they are part of, trust continues to become key in adoption as information is passed along the network. The sheer size of MySpace’s member base, as well as the thriving local business membership will lead to success. Facebook, which brings a unique solution evolves advertisements to endorsements and encourages members to subscribe to a brand in what we are calling “Fan-Sumers” (an evolution of the consumer). As consumers share their affinities, brands can advertise using trusted social relationships.


Data: Highest trust comes from friends or acquaintances

(Left Graph: Consumers trust their friends and acquaintances far more than any other sources –Report: Leveraging User-Generated Content, 2007)

Trust is and will continue to be one of the most important attributes in the decision making process.

Communities form online, trust develops
How we get information continues to evolve as communities form online organized by individuals with similar interests. Just like in real life, we identify our interests, and are often influenced by opinions and experiences of trusted peers in our communities. For many, social networking sites embody these relationships and influence how trusted decisions are made.


MySpace: Brands have a home and can hyper-target ads
The already active MySpace platform is leveraging their already active member profile pages, encouraging the many small and medium businesses to setup a online storefront and providing tools to make it easy to self-serve advertisements to their customers. It’s easy to make the case that demand and inventory are present.

[Brands can now self-serve a targeted marketing and advertising campaign within the already thriving MySpace community]

Webmaster not needed: MySpace profile for businesses
Small businesses can continue to build their online profile on MySpace (many of them already have), but now, because of their familiarity with self-marketing (restaurant, nightclub, and other local businesses and their customers) on Myspace.

Self-service ads remove middle man
When friction is removed, efficiency is created. With MySpace’s “Self-Service” ad network small businesese can target ads across a variety of affinities (over 300) and deploy ads on users’ profile pages. These ads, which should (by theory) be relevant and contextual to a user who has self-populated their profile page will have these ads displayed.

Advertising balance required in already busy MySpace
With marketers already with a strong presence in MySpace this could continue to erode away at early adopter “cool kids” from embracing MySpace. But as cycles have shown, where communities form, marketers follow.

User experience continues to be free-form
These ads, which will conform to IAB advertising standards (sizes) will give advertisers the freedom to create the ads in the style accustomed to the network. Yes, expect more blinking text.

To watch: OpenSocial
As OpenSocial starts to be deployed across MySpace and other partners, expect profile ads to be tied to widgets and vice versa; a fabric of links. I’ve already outlined How to explain OpenSocial to your executives.

Inaccurate user profiles could result in mis-targeting of ads
We know that many members do not make their profiles accurate which could yield inconsistencies in how and where ads are displayed. While MySpace has assured they’re accounting for rogue outliers, expect some inefficiencies in advertisements.

Our Call: Sheer mass will yield success
We think this to be a win for MySpace, given their great reach, there are millions of users with active profiles, and there’s also plenty of inventory as many small and local businesses that are present will be comfortable deploying ads where their community already exists.

More here 

Facebook: Rise of the Fan-Sumer

(* Source: Jeremiah Owyang *)

 

Some insights and analysis from the Forrester team of Jeremiah, Charlene & Shar VanBoskirk.


Jeremiah says...

Going beyond just profile matching of advertisements, Facebook allows consumers to self-identify with brands and becoming fans. In turn, brands can use these “Fan-Sumers” as endorsers to their own trusted networks, resulting in trusted word-of-mouth. Brands can also self-manage their own campaigns, and there’s some unique opportunities for eCommerce widgets or applications to be part of this formula.


[Using Facebook, consumers will publicly endorse brands, resulting in the birth of the “Fan-Sumer”, causing efficient word-of-mouth marketing in their trusted network]

There are three major components to today’s announcement, they include the following:

1) Facebook Pages: Brands get their own profile
For the first time, businesses will legitimately be able to setup profile pages, much like MySpace’s business profiles feature. Next, Facebook members will add these brands as ‘fans’ (much like friends) and this will produce a connection between the parties. Members will self-identify with brands in what we are calling “Fan-Sumers”. Furthermore, this service, called “Beacon” gives third parties the ability to share information on the newsfeed and provides lots of unique opportunities. Sponsored groups will start to evolve into this new form brand profile as this system gets adopted.

2) SocialAds: Endorsements at the friend level lead to eCommerce
Once a member has indicated they are a fan of a brand, that brand can choose to purchase SocialAds (from Facebook Sales or via a self-service platform). A unique endorsement of a product or brand will now appear on that individuals news feed or banner or skyscraper ads. Advertisers can purchase social ads target by profile demographics and profiles, as well as by activities done in Facebook. Payment is an auction-based system available to marketers via both CPM and CPC pricing.

3) Use “Insight” for control and flexibility
This self-service dashboard called Insight gives the marketer detailed knowledge how their advertising campaign is working on Facebook. It’s expected that advertisers will have flexibility, control over the type of ads they deploy, in what quantity, and the demographics they want to target.

A likely scenario:
Shauna, who enjoys Revlon products, indicates she’s a fan of the brand and becomes a Fan-Sumer. Marketers at Revlon can then purchase SocialAds, which will then display on Shauna’s newsfeed or on ads on her profile. If Shauna purchases Revlon makeup from Amazon, her newsfeed could indicate an eCommerce links recommending it to her 100 trusted friends, resulting in further sales.


[The traditional marketing funnel as we know it is distorted; endorsements are now passed from trusted customers to prospects, not direct from the brands themselves]

Implications for Facebook:

Members have more control over ads
Facebook users can opt to turn off social ads, and friends of that user can ‘dial down’ endorsements they see using preferences. We believe that Facebook is attempting to respect the rights of users by giving control to members to ‘opt-in’ to become a Fan-Sumer.

Quest for Fans will cause brands to beg
Since social ads only work if a member has indicated they are a fan, brands will be working to earn and buy fans to accept them as members. Expect a lot of noise to be generated from this activity as brands run campaigns to encourage members to add them as fans through discussion boards, banner ads, and special offers.

Hard to qualify a “business”

Facebook is limiting these features to ‘real’ businesses and organizations. Expect an entire team to be crawling and dealing with this qualifying the issue. As recent member accounts have been disabled from Facebook, expect businesses and organizations to encounter same issues.

Limited ad supply to raise prices
Because Facebook members will see only two social ads per day, we expect the supply of ads to be in scarce supply and thus raising prices and not matching the value. This could shift ad buying to large brands who have experience buying and managing search and direct response ads.

Our Call: Brand affinity leads to community endorsements and more trusted marketing.
We see this as a win for Facebook, this highly targeted system isn’t just about web advertising but about brand affinity and hooks into what’s really important, trusted endorsements from people in a network. This truly is the next generation of advertising. Facebook tells us that the worst case it will be 2 times click through rate over the performance of (existing is 4-26%)


Next Steps For Brands

Experiment: Because of the control and flexibility, we recommend to brands that are currently on either of these social networks to experiment and test.

Learn how to efficiently manage your campaigns. There’s clearly a trend towards self-service, which provides efficiencies for both businesses and the platforms.

To know: Marketing has changed, advertising is no longer a sole-solution. Marketers must also learn how to be part of communities, engage with them, and be part of the conversation.

To know: Marketing is now distributed, brands must embrace communities where they currently exist, rather than solely driving them to their corporate website.


[While traditional search advertisers like Google and Yahoo match by keyword, My Space and Facebook match on something far more powerful: people and their relationships]

 

November 06, 2007

Starbucks, PepsiCo Bring 'Subopera' to Shanghai


(* Source : Walstreet Journal *)


A feel-good film about a girl from the Chinese countryside who moves to the big city to discover love, blogging and Starbucks will premier this month in an unusual venue: Shanghai's subway.

"A Sunny Day," is scheduled to play exclusively on thousands of high-tech flat screen monitors on Shanghai's subway cars and station platforms.

[Subway]
Girl meets boy and Starbucks in 'A Sunny Day,' to be shown in installments

Tailored for an audience of 2.2 million who cram onto China's biggest underground railway each day, the full-length feature film will be shown in daily segments of a few minutes each over 40 weekdays, soap-opera style. Subtitles in Chinese will help commuters follow the dialogue over the subway noise, and multiple daily rebroadcasts and tie-ins on the Internet are designed to ensure no one misses any of the cliffhangers.

Instead of an ordinary film, the so-called "subopera" is a blend of drama and advertising. A venture between Starbucks Coffee Co. and PepsiCo Inc. financed and helped produce the drama as part of a campaign that kicks off today in Shanghai to introduce bottled frappuccino drinks to the Chinese market.

"It's quite unique and demonstrates a departure from conventional marketing," says Howard Schultz, Starbucks chairman. The coffee company hasn't traditionally advertised, Mr. Schultz says, adding that a soap opera can be effective since it creates "real entertainment for our customers and along the way there is a complementary message." PepsiCo, which will bottle and distribute the Starbucks-branded drinks, referred questions to Starbucks

The film has a clear commercial bent. In some shots, the mermaid from the Starbucks logo gets as much face-time as the movie's big turnstile draw, Huang Xiao Ming, a 29-year-old pop star who is so well known he is sometimes called China's Justin Timberlake.

Still, "A Sunny Day" is no infomercial. Mr. Huang's character "CC" is a struggling musician who strums his guitar for coins in the subway, and falls for big-hearted Sunny, who is trying to get over the death of a boyfriend and fit into a new job.

During the shooting on a recent Sunday, as a gaggle of teenage women sneaked onto the set, Mr. Huang described the subway a "fashionable, very modern" venue that will appeal to a trendy audience.

Subways around the world have long featured visual distractions. A century ago, platforms were showcases for art, like the swank metro stations in Paris. In the 1970s, spray paint enlivened the dank and dangerous New York subway, and in the 1980s, the late Keith Haring helped make graffiti a respected art form with projects like "Studio in the Subway."

This year, the Berlin subway's 1.5 million daily passengers were the judges in a weeklong festival of 90-second, silent films called "Going Underground."

Advertisers are also pressing beneath the streets. Sidetrack Technologies Inc. of Winnipeg and New York-based Submedia LLC place light-board advertising in subway tunnels in several cities around the world, giving riders the motion-picture like effect of seeing a flipbook.

China's $20 billion advertising industry is increasingly adopting the global trend toward marketing disguised as entertainment. In addition to Hollywood-style product placements in TV shows and movies, a rapidly expanding segment is directed at an emerging middle class during the workday hours with slickly crafted TV-style ads in taxis, airplanes and even elevators.

More here 

 

Kylie Konnects with Fans on the Handset


(* Source : NextGreatThing *)

Allison says :

kylie.jpg

Artists and labels have been exploring different ways to market and monetize their music beyond MySpace. We just heard that Sony BMG is going to be selling J Lo’s latest album, Brave, on a fancy wooden flash drive (for $70!!) Meanwhile, artists are dropping their labels like bad habits. AmieStreet, MOG, Pure Volume, Indistr, Sellaband, Navio, Roadsound, iFanz, RCRDLBL, iMeem, Popfolio… These are just a few sites out of hundreds they can use to do promotion, distribution, and sales. In addition to the bands we mentioned last week, even the Oldies are going new media; the Eagles, Joni Mitchell and now Aretha Franklin have all dropped their labels to try the digital model.

The next frontier is the handset. Mozes has taken a step there by enabling bands to text fans updates and messages. The real application, though, will be mobile social networking sites, like the newly launched KylieKonnect for Australian singer Kylie Minogue. The dot mobi site (www.kyliekonnect.com redirects to ourtribe.mobi) lets fans blog, communicate with other users and upload images and video all via mobile phone. There is a Kylie’s own blog, a newsfeed and place to buy Monogued-up wallpapers and ringtones. The site, set up by New Visions Mobile, will allow Kylie’s fans to establish a closer connection with her (or the illusion of one), and she will likely profit off it through site sales. Unfortunately for fans, Mashable reports that you seem to need a European-based mobile number to register, just going to show that this sort of technology not as widely embraced (and developed) in the U.S. as it is in Europe, Australia, and Asia.

 

Radiohead Could Really Piss Off the Music Industry Machine


(* Source : Kristen Nicole *)


Radiohead blew us away with the “donated” sales revenue from its last album “In Rainbows.” The band offered the music for free, and let fans choose how much they’d pay, almost as a tip for the album. What comScore found was that 62% of global users chose not to pay for the album at all.

What’s equally as interesting is the fact that international fans were less likely to pay than US fans. You’d have to do a fairly extensive study to figure out why this may be the case, considering variables such as the native country of the band, the amount of disposable income per capita in various countries around the world, the musical preferences of countries’ citizens, the prevalence of P2P networks as legal options in other countries, etc. So there’s really not much to say in regards to these stats for Radiohead’s album at this particular point.

But what is another topic of conversation is something we’ve touched on in previous coverage of Radiohead’s flip of the script: is this an anomaly and how can regular musicians replicate such success? I’ve said my two cents on the matter–it’s currently rather difficult to make a killing on album sales in the same manner that Radiohead has done, if you don’t already have the fan base. The music industry knows this and may use it to its full advantage.

Radiohead used to be part of the music industry’s machine. Having now cut out the middle man, the band offers content direct to the fans. So with the music industry now looking for ways in which to continually make the same amount of money it raked in during its peak years, I wouldn’t be surprised if Radiohead gets sued.

It was that industry machine that enabled Radiohead to garner such a large fan base, right? So now that the band has kicked the middle man to the curb, the middle man may still want a cut of current sales. While the music industry is still boo-hooing about the decline of sales and the slower adoption of current legal trends, it still has a machine to run. In order to close that gap between previous power and current influence, it will have to find better, more cost-efficient ways in which to advertise artists, and market them across the web.

We’ve seen some pretty under-handed effects arise from this kind of pressure (that means you, Marie Digby), but the evolution will go on, and balance out at some point. As we all know, advertising isn’t going anywhere. The music industry will just need to continue to shift its approach. So will we still have artists able to gain major traction without the music industry’s machine? We won’t have to. The machine will just be better operated.

    comscore-radiohead.png

 

MMORPG TOOLBOX: 30+ Free MMORPGs


(* Source: Sean P. Aune *)

    mmorpgsrinfo.PNG

We usually talk about things to help you with your work, now we’re going to help you relax! Actually, scratch that: if you get hooked to any of the games on this list, you might actually lose your job. Listed below are 30+ free MMORPGs for you to enjoy.

Don’t forget to check out our post where you can suggest future toolbox topics! (This list, for example, came from one of the suggestions.)

    Anarchy-online.com

Anarchy-Online.com - A 3D game set in the far future; it features multiple expansions, and is a winner of many awards.

ConquerOnline.com - An MMORPG mixing elements of kung fu with magic.

Cronous.com - A 3D fantasy MMORPG that supports zoom-in and zoom-out graphics effects.

DarkEden.com - Who can resist playing as one of the creatures of the night, a vampire.

Deicide - A3D fantasy game with a skill system divided in to close, ranged, white magic and dark magic. As with most “free” games, it’s free until you try to get the really good equipment.

Dofus.com - A manga inspired, strategy based game with over 3.5 million players. Free for basic play, costs for extra content.

Drift City - Get ready to jump in your car and drift race around the city. Has a very anime inspired vibe to the artwork.

DungeonRunners.com - Choose from fighters, mages, or rangers, and explore a fantasy game where some dungeons can take as little as 15-minutes if you’re strained for time.

Fishing Champ - Proving that any thing can be turned in to an MMORPG, now you can wile away the hours fishing for virtual fish.

    Flyff

Flyff - Short for “Fly For Fun”, Flyff is a highly rated, and popular MMORPG set in a fantasy environment.

Hero - Set in a land filled with ancient Chinese myths, it’s a martial arts take on a MMORPG.

Heroes in the Sky - Takes to the skies of the World War II Pacific theater, and over the skies of Normandy.

KalOnline - A MMORPG set in a medieval world with a large amount of advancements.

KnightOnlineWorld.com - A 3D medieval game that heavily encourages partying up with other players.

Martial Heroes - A 3D game set in the world of martial arts fantasy fighting.

MythWarOnline.com - Goes for the classic 2D, painted backgrounds feel.

Ran Online - Set in a fantasy version of Asia where somef orm of evil has come from the sky; it’s up to you to figure out what the hell is going on.

Rappelz - A fantasy game set in a 3D world where you can party up and kill monsters.

RF-OnlineGame.com - Set in a far off galaxy, it’s an immersive sci-fi game with three warring factions.

Risk Your Life Part 2 - Another 3D fantasy environment.

    Scions Of Fate

Scions Of Fate - A 3D game based on a comic of the same name.

SecondLife.com - With appearances on CSI: New York and the American version of The Office, this game gets bigger by the day. While the game can be free to play, don’t be surprised when you start spending tons of money to buy yourself an island.

Sherwood Dungeon - From MaidMarian.com; no registration is needed, just enter a name and hit enter.

Shot Online - Have you ever woken up in the middle of the night and wish you could go golfing? Well, now you can! Yes, it is a golfing MMORPG.

SilkRoadOnline.net - A fantasy game set around the real life Silk Road trading route.

Space Cowboy - Mixing traditional MMORPG with FPS style action, you’re a fighter pilot on a distant planet. The game is free to play… until you want new parts for your fighter.

Tatsumaki: Land At War - Set in 16th century Japan, before the introduction of firearms, you can play as part of the Shogunate or the rebel factions. Currently in beta, they are looking for more testers.

TricksterOnline.com - Cute characters based on animals, fighting isn’t necessary, and free to play until you start buying yourself a home and more.

TurfBattles.com - A 3D fantasy MMORPG that’s free at the beginning, and you have to pay to advance.

Upshift StrikeRacer - Jump in your car, race around Triumph City… shoot up some other drivers. Free to play, some upgrades can be purchased with your reputation.

    voyage century

VoyageCenturyOnline.com - A nautical based MMORPG where everyone captains their own ship.

WarRock.net - Free FPS style fighting across land, sea, and air. Free to play, upgraded weapons is where you can start spending the big bucks.

 

20 Ways To Aggregate Your Social Networking Profiles

(* Source: Stan Schroeder *)

 

Everyone has joined more than 1 social network, will social network aggregators catch on? Here is a great list by Stan from Mashables.

 

social network aggregators

In an inspired blog post, Jason Kottke said that social networks aren’t helping us organize; since all of them require different credentials to log in, they’re just adding to the noise. He just might be up to something there. It’s getting harder and harder to remember all those logins, passwords, and most importantly to remember which of your friends are using what network.

Social network aggregators is a relatively new breed of applications which try to consolidate all your various social networking profiles into one, with varying success. Let’s check out 20 biggest competitors in this field.

Profilactic

Profilactic

Profilactic has very recently been upgraded to version 2, which brought a decent amount of new features - a new look, support for Pownce, LinkedIn, Shelfari, and the ability to add more than one account for the same site. At its core, Profilactic still does the same two things: it displays your personal lifestream, which consists of your social networking activity, and a group lifestream from your friends. What it does, it does well; however, we’d still like to see more options to interact with the items in your streams. There’s also the option to create clippings - bits and pieces of information from the web; but this option is not really connected to the rest of the features on the site.

Minggl

Minggl is a browser toolbar that works with Firefox, IE and Flock and promises to “put you in control of your social web universe”. Unfortunately, you’ll have a hard time testing this claim unless you have an invitation code, since Minggl is currently in invitation-only phase. The idea behind Minggl is to “attach” social networking profiles to Minggl and then control them all from one place. You can see an overview of the main features in this video tutorial.

iStalkr

Another application that’s based on the concept of group lifestreaming, iStalkr perhaps chooses the most logical route of all the applications on this list. It enables you to follow your own and your friends’ social networking activities on a timeline, and to act on it directly from iStalkr’s interface. Working with iStalkr, we’ve noticed that the updates aren’t coming that fast; but we’re not sure if this is due to the limitations of various APIs involved or iStalkr itself.

Correlate.us

Correlate.us doesn’t really give you the ability to do much with your social networks, it merely gives you a nice overview of your activities on them. While the application is quite simple, it’s done well, and we think that it could be a good basis for a bigger project.

Explode.us

Explode

Instead of aggregating social networking information, Explode.us lets you search all the social networks with one form. For each found user you can see tags, friends, comments, as well as the latest content this user posted. Explode.us supports, among others, LiveJournal, Flickr, Twitter, Jaiku and 43Things.

Spokeo

Spokeo is a social network tracker which enables you to track what your friends are doing on various social networks from Spokeo’s interface. It aims to be the simplest of the aggregators, offering a kind of “RSS reader for social networks”. Our longer review of the newly launched Spokeo is here.

Profilefly

ProfileFly

Create a profile with your personal information, clippings from the web and your personal social networking lifestream. Profilefly works as a widget or as a Facebook application, and it supports a huge number of social networks, including MySpace, Digg, Hi5, Facebook, Last.FM, Second Life and many others. The actual profile is a bit bland, with the lifestream - which should be the center of such an application - offering very limited options; for example, time stamps and any kind of interactivity is lacking.

PeopleAggregator

PeopleAggregator aims to become a social identity hub. It works through a desktop software application which currently runs only on Linux, and although we applaud its reliance on OpenID and open standards in general, the decision to start a service that aims to connect social networking users and their profiles, on a Linux platform, seems like a suicide. The official FAQ which is at the moment a bunch of spam links doesn’t help. Look at the presentation of the service in HTML form here.

SocialURL

SocialURL helps you organize your online identity and get back in touch with all of your friends and classmates. It’s a unified profile with support for photo galleries and videos, as well as a central portal with links pointing out to all your other social network profiles. It’s all spiced up with lots of additional features, like on-site email, reminders and bookmarks.

Socialstream

We’ve already said quite a lot about Social Stream considering that it’s not even in beta stage yet - all that’s available at this point is a vidcast presentation of what Social Stream can do. However, the huge amount of attention that Social Stream got is a clear indicator that some pieces of the puzzle are still missing in the social network aggregator space.

Tabber

tabber

Tabber is a personal profile page, which displays some information about you together with your latest activity on Digg, del.icio.us, your blog, Twitter, or any RSS feed. It’s very similar in concept to ProfileFly, and just like it, it lacks any possibility to interact with your lifestream.

Naymz

Naymz is another personal profile site, which goes a step further than services like Tabber or ProfileFly by giving you the possibility to actively monitor certain sites for mention of your name. Naymz also actively promotes your profile by trying to make it more visible on Google.

8hands

In contrast to the majority of the other services described here, 8hands is a desktop application which currently works on Windows XP and Vista. It allows you to access your profiles on social networks (currently supported are Facebook, MySpace, Flickr, YouTube, Twitter and many more) from a single IM-like interface. The idea is to have an overview of what’s happening on your social networks, and send instant messages to other users. 8hands software is currently in alpha (I guess we’re lucky alpha is the first letter of Greek alphabet, otherwise we’d have even more unstable software dubbed with a name that signifies even earlier stages of development), so expect some instability.

Second Brain

Second Brain

Second Brain takes a radically different approach to aggregation than other apps on this list. You organize your data - this includes data from your social network profiles, like Flickr photos or YouTube videos - into collections. A collection is basically a bunch of links, photos, or other bits and pieces of data thrown onto a dashboard; you can create your own collections or explore what others have collected. While the concept seems powerful, I’ve found myself trying to find something to do with it all. In any case, Second Brain is currently in invite-only beta stage and there will probably be some changes in the service until it goes public.

UpScoop

UpScoop lets you upload the contacts from your address book (Gmail, Yahoo!, Hotmail and AOL are supported) and it lets you discover which of your friends are active on social networks like Hi5, MySpace and others. Unfortunately, at the time of this writing UpScoop didn’t work with my perfectly valid Gmail address, so I couldn’t properly test it out. Hopefully, it’s just a temporary glitch.

ProfileOMat

ProfileOmat

ProfileOMat advertises itself as the last profile we’ll ever need - if only things were that simple! ProfileOMat doesn’t really aggregate your social networking profiles; it merely creates a profile from which you can reach all of your other profiles on social network. It does have a couple of nifty features, for example, you can set up your geographical location with the help of Google Maps.

MyLifeBrand

MyLifeBrand tries to go a step further by really integrating various social network sites within a MyLifeBrand frame. While this approach brings a far more streamlined experience, it’s unlikely that social network users will want to open their favorite website within some other website; also, there’s always the possibility of unexpected errors with this approach. At this time MyLifeBrand is in invite-only beta, so if you don’t have an invitation code, you won’t be able to try it out.

ProfileLinker

Amongst the rounded corners and reflections that have become the usual visual identity for Web 2.0 ProfileLinker stands out by looking very Web 1.0-ish. After registration, you can add your various social network profiles and your contacts, and all this activity will be shown on your ProfileLinker profile. The look and feel of the interface leaves a lot to be desired; for one thing, I’d like to be able to remove random information about ProfileLinker’s history that shows up on my profile; in general, the options for personalization are quite limited.

Snag

Snag

Snag takes a no-nonsense approach: no registration required; just enter some of your social network credentials (Facebook, MySpace, Hi5, Friendster and LinkedIn are supported) and you get a group lifestream of your activity on these networks. The application needs much polishing, though; for example, entering the wrong credentials won’t result in an error; instead, your lifestream will consist of login errors retrieved from that particular network. At this point, Snag looks more like proof-of-concept than a full-fledged app.

Socialnetwork.in

Besides aggregating your social network profiles, Socialnetwork.in spices things up with ratings. Perhaps I’m just unlucky, but testing the service resulted in numerous errors which pretty much prevented me to do any serious analysis. To see some basic features check out the screencast here.

MyMashable

OK, a free bonus for the 21st: Mashable also aggregates your social networking links in one place, with video, photo sharing, Flickr import and other features. It’s worth disclosing at least.

 

 

25+ Recommended Tools For Movable Type

(* Source: Andrew Min *)

 

For all you people out there that are using movable type like i do... enjoy.

 

 

    moabletools.PNG

Wordpress gets all the love, but the other popular blogging platform, Movable Type, offers a wealth of extensions and add-ons. Here we round up more than 25 of our favorites.

See also WORDPRESS GOD: 300+ Tools for Running Your WordPress Blog

Formatting

    smilies.png

    Format List - Allows you to easily create unordered or numbered lists. 3.3 or higher.

    Icon-o-matic - With this plugin you (and your commenters) to insert any image into an entry. 3.2, 3.3.

    Smilies - Add 13 emoticons with a single click to your entry. 3.2, 3.3.

Markup

    mt-quicktags.png

    Builderoo - Text formatting system with plugin and macro support. 3.2 or higher.

    Markdown - Simple text-to-HTML converter. 2.6, 3.0, 3.1, 3.2, 3.3.

    MT-Quicktags - If you dislike using WYSIWYG editors but like a few formatting buttons, MT-Quicktags is for you. 3.3 or higher.

    QrONE - Combines the Wiki markup language and AJAX for an awesome plugin. 3.2, 3.3.

    QuickCode - Plugin allows you to use BBCode-style formatting for posts and comments.

    SmartyPants - Converts plain quotations, ellipses, and dashes to more typographic friendly HTML entities.

    Webiki - Wiki style linking for Movable Type. 3.2, 3.3.

Editing

    better-entry-preview.png

    Better Entry Preview - Makes the preview function a whole lot more useful. 3.2, 3.3.

    InlineEditor - Allows for inline editing of posts and comments. 3.2 or higher.

    LivePreview - Preview your post in your blog template, instead of by itself. 3.2, 3.3.

    MT Protect - Password protection, Typekey authentication, and OpenID authentication are all built into this powerful plugin. 3.2, 3.3.

Cross-posting

    refeed.png

    CrossPoster - Simultaneously post to different blogs (using MT, Vox, LiveJournal, and Atom). 4.0.

    LJPost - Publish to your LiveJournal blog when editing or posting to Movable Type. 2.6, 3.0, 3.1, 3.2, 3.3

    MT-MotionBased - Imports your MotionBased.com information. 4.0.

    MT-Twitter - Import your Twitter feed into Movable Type. 4.0.

    MT-YouTube - Imports your YouTube videos into your blog. 4.0.

    PostVox - Crosspost between Movable Type and Vox-based blogs. 4.0.

    ReFeed - Pull in any number of Atom or RSS feeds into one blog.

Misc.

    ajaxrating.png

    Ajax Rating - Allow users to rate your entries AJAX style. 1.0, 1.5, 3.2, 3.3, 4.0.

    TagSupplementals - Adds new features to MovableType’s tags. 3.2, 3.3, 4.0

    Tagwire - Discover an easier way to handle tags with this plugin. 3.1, 3.2, 3.3.

    TidyText - Uses HTML Tidy to make your XHTML valid. 2.6, 3.0, 3.1, 3.2, 3.3

    Validate - Checks to see if your post is valid HTML. 3.0, 3.1, 3.2, 3.3

 

Has Social Networking Changed Forever?

(* Source: Only Dead Fish *)

 

Neil Perkin says... 

Are the British are more sociable? Or maybe we just prefer the informal, information-sharing type of socialisation characterised by social networking. Check out these stats from Comscore:

 

Comscore2

Not only does a far higher proportion (78% compared to a European average of 56%) of the British population participate in social networking, but we outperform our European counterparts on every other measure including time spent, pages and visits per user. Heavy UK users of social networks spend an average of 22 hours a month on networks, making an average of 71 visits.

By the end of this year, global active participation in social networking is predicted (according to Datamonitor) to reach 230m. Membership growth is expected to peak by 2009 and level out by 2012 (earlier in the US) with adoption curves varying dramatically by region but ultimately with Asia Pacific accounting for 35% of global social networking memberships, EMEA 28%, North America 25%, The Caribbean and Latin America 12%.

So critical mass is already a reality. And adoption continues to grow, albeit at differing rates by market. But I do wonder whether we have just turned a pretty major corner which will accelerate it beyond all predictions, across all markets. Google's launch of OpenSocial. Defined as a set of common APIs that work on many different social websites around the three network pillars of profile information, friends information and activities, Open Social allows developers to learn one API and then write a social application for any of those sites. Now that most of the major networks have signed up (including now MySpace), and with Facebook rumoured to be not very far behind, this has the potential to be transformational. Gone are the restrictions that prevent the easy flow of information and communication between networks. The potential for network effects just got a whole lot bigger. Particularly if, as Karl speculates, this could metamorphose networks into the default method of communication for business as well as personal:

"What if enterprises started using this as the basis for their own social networks? Imagine companies that started to run their businesses on social applications. Sure email is the lingua franca still, but wikis, blogs, and the concept of social networking are changing the way businesses are working."

 

 

 

Radiohead Fans, Does “Free” + “Download” = “Freeload”?

(* Source: Comscore *)

 

Some really interesting results to the Radiohead against the label exercise.  Some of the numbers here really surprised me.  Have a look yourself. 

 

2 out of 5 Downloaders Willing to Pay an Average of $6 for “In Rainbows” Album

Approximately 2 out of 5 Downloaders Willing to Pay

During the first 29 days of October, 1.2 million people worldwide visited the “In Rainbows” site, with a significant percentage of visitors ultimately downloading the album.  The study showed that 38 percent of global downloaders of the album willingly paid to do so, with the remaining 62 percent choosing to pay nothing. The percent downloading for free in the U.S. (60 percent) is only marginally lower than in the rest of the world (64 percent).

 

Radiohead “In Rainbows” Online Album Downloads

October 1-29, 2007

Total Worldwide – Home/Work Locations

Source: comScore, Inc.

 

Worldwide

U.S.

Non-U.S.

Percent Who Paid for Download

38%

40%

36%

Percent Who Downloaded for Free

62%

60%

64%

Total Downloaders

100%

100%

100%

 

“I am surprised by the number of freeloaders,” said Fred Wilson, managing partner of Union Square Ventures and well-known music aficionado. “The stories to date about the In Rainbows ‘pick your price’ download offer have been much more optimistic. I paid $5 U.S. and had no reluctance whatsoever to take out my card and pay. It’s a fantastic record, the best thing they've done in years. But, this shows pretty conclusively that the majority of music consumers feel that digital recorded music should be free and is not worth paying for. That's a large group that can't be ignored and its time to come up with new business models to serve the freeloader market.”

 

U.S. Downloaders Willing to Pay More than International Counterparts

U.S. Consumers Willing to Pay More When Nobody’s Looking

While freeloaders appear to be as prevalent in the U.S. as in the rest of the world, the U.S. paying customer is willing to pay far more ($8.05 per download) than his international counterpart ($4.64). The difference could be attributed to the fact that U.S. consumers generally have more disposable income, but possibly also to the greater popularity of free file-sharing in other countries.

 

Radiohead “In Rainbows” Online Album Downloads

October 1-29, 2007

Total Worldwide – Home/Work Locations

Source: comScore, Inc.

 

Worldwide

U.S.

Non-U.S.

Average Dollars Spent per Paid Download

$6.00

$8.05

$4.64

Average Dollars Spent per All Downloads

$2.26

$3.23

$1.68

* Dollar figures exclude credit card transaction fees

 

Of those who were willing to pay, the largest percentage (17 percent) paid less than $4. However, a significant percentage (12 percent) were willing to pay between $8-$12, or approximately the cost to download a typical album via iTunes, and these consumers accounted for more than half (52 percent) of all sales in dollars.

 

Distribution of Price Paid Among Downloaders

October 1-29, 2007

Total Worldwide – Home/Work Locations

Source: comScore, Inc.

Dollars Paid

Share of Downloaders

Share of Dollars

$0.00

62%

0%

$0.01 - $4.00

17%

8%

$4.01 - $8.00

6%

12%

$8.01 - $12.00

12%

52%

$12.01 - $20.00

4%

27%

 

November 05, 2007

Who is OpenSocial good for?

(* Source: Marta Strickland *)

 

There has been a huge amount of buzz regarding Google OpenSocial, the new social application platform for developing common APIs using relatively open standards that launched yesterday. With huge names in the social world jumping on the bandwagon (MySpace, Friendster, Bebo, etc) with an overall network of users that greatly outnumbers Facebook, it is understandable why everyone is so excited. This news promises decreased development costs, richer applications, wider marketing reach, social networks coming together, peace love and happiness in the cyberworld...

But pushing the hype aside, let’s take a closer look at who is OpenSocial good for?

1. Marketers / Developers

Client buy in
With the hosts and developers list growing, it will be easier for interactive agencies to encourage their clientele to jump on the bandwagon

Decreases the bottomline
Shorter development times, broader reach, and easier implementations, means lower costing branded widget. Those extra funds can be reallocated towards developing creative, strategy or richer functionality

Best practices
Increased activity within OpenSocial means a sped up evolution rate: survival of the fittest, mistakes learned, best, etc will start circulating at a faster rate than the current Facebook platform

Context and optimization
While creating widespread content easily is an advantage, the ability to optimize content based on the particular audience is invaluable. Open social allows marketers to test messages against social sites that speak more appropriately to the youth, moms, music buffs, the Hispanic community, international audiences, professionals, etc.

Lowers the learning curve
Phil Dokas, an Organic Interface Engineer, describes it best:

“To build out a community idea these days it's quickly becoming necessary to write for multiple interfaces and multiple markup languages to cover the majority of the bases. For developers, the promise of write once, deploy everywhere comes back to the table. Minor front end changes will of course be necessary, but restyling your content is a far, far cry from having to redevelop methods of accessing databases and bringing information to the browser.”


2. End Users

Improved user experience
If Plaxo Pulse is any example, the focus seems to be on activities that bring more social functionality to the platforms. Sure, there will be marketing applications, some good and some bad. But, as stated before, a platform with a lower learning curve should err on the side of better thought out and richer functioning widgets

Bringing the fun to me
No longer will niche communities be left out of the game as far as applications go. Users can stay with the platform they prefer to, with the friends they already have, and not be penalized for it. That is, of course, so long as it is an OpenSocial platform.

A commenter on ReadWriteWeb points out why OpenSocial ultimately won’t be the FaceBook killer that the blogosphere is claiming it might to be:

"People didn't join Facebook to add apps to their profiles, and they're not going to migrate elsewhere for the sake of a different API. No one is going to think, 'Well, my friends are all on Facebook, but Orkut lets me help some third-rate startup monetize its assets by scattering random widgetjunk across my public profile... so it's Orkut for me!'" - Roger Benningfield


3. Google

Content ownership? World domination?
Some people remain skeptical about OpenSocial. Google has a lot to gain by bringing all of these powerful social companies under their umbrella and forcing them to use the Google Gadget development platform (which is “open” and standards based but still controlled by Google).

In the same ReadWriteWeb article that the comment above comes from, the author, Marshall Kirkpatrick, points out:

“Google has control over a frightening amount of information about our world, from maps and email to genetics and the world's libraries. Tell me it's a brave new, open social world and Google is leading the charge and I can't help but be skeptical. They make great apps but I won't accept the brain implant no matter how open Google assures me it will be.”

But, if Google’s best practices in social design document is any indication, they seem to have an underlying motive to improve the social world we live in, and not just dominate it.


4. So what about Facebook?

Does this mean that Facebook is out of the game? Well, the verdict is still out. It is possible that Facebook could put out a press release tomorrow stating their adoption of the OpenSocial platform, and then the answer would be a definite “no”. But even if they decide to go head to head against the MySpace/Google pairing, the fact is, so long as there is a good sized audience on Facebook, people will be developing applications for it.

And while it is possible that Facebook will become more of the afterthought by marketers, the “nice to have”, as the OpenSocial universe expands and grows, the social world is still excited about Facebook and once the OpenSocial hype tapers off, they still will be.


 

Widgets + Open Standards=Applified Content

(* Source: Misha Cornes *)

 

A great coverage on the Forrester Consumer Forum.  The greta thing about the web these days is that you don't even have to be there and can still get the best seats in the house.  Have a look at the below super videos...

 

 

 

Misha Cornes said...

Earlier this month I spoke at the Forrester Consumer Forum 2007 in Chicago.  In a sign of the times, this was a two-day conference devoted entirely to social media.  Given the topic, it was inevitable that almost every aspect of the conference was fully blogged, tagged, and uploaded even before the last session concluded.

Just when I thought I couldn't consume any more virtual content, I got a special treat this week in the form of this video widget from coBrandit, a video podcasting team that covered the event.  It really got my attention.  Here in one neat package are interviews with key speakers including Ze Frank, Charlene Li, Richard Edelman, David Armano, even yours truly.  (Thanks David for the heads-up.)

Widgets are going to be the story for the rest of this year, particularly following the announcement of OpenSocial, Google's challenge to Facebook's closed API.  We tend to think of widgets as toys that live inside a particular social network (throwing a sheep at someone on Facebook), but the advent of open standards will mean an opportunity to applify all kinds of content.  It's game-changing.

Traversing the Social Graph

(* Source: Servant of Chaos *) 

It is one thing to talk about social networks ... about the connectedness of people and places. It is quite another to mine this data and provide reporting analytics around it. For example, looking at my Facebook feed page I can quickly tap into the pulse of my own, small scale social graph -- I interpret the words, links, images, group memberships, activations, defections and rewards in a range of ways that allow me to activate, participate or ignore. This interpretation ... my analysis of the events and interactions, when combined with a good dose of imagination can yield surprising insight into the interests and actions of my friends and colleagues.

But what happens when you take this up a level? What if we begin to aggregate the data? This is where statistical and analytical programs come into their own. Like Google Analytics ... but for communities. For nations.

This type of research and analysis fascinates me. It tells me about how people actually DO behave. It helps me position my self within or apart from a movement or trend. It reinforces my sense of belonging or otherness. But mostly, it makes my brain buzz (perhaps Robyn, you can tell me what is going on here!)

In my mind, the social graph is multi-dimensional. There are contact nodes, points of reference, bridges, out-liers and random spikes that rise unexpected. But underlying this is fact ... data ... the truth in action. Behind every connected dot of imagination is the face of someone I am never likely to meet ... and yet I am aware, ever so momentarily, of their presence and impact. And what I would love is a way to explore this information ... to peek into the human secretness of the social gargantuan.

Which is why I am so excited about Skyrails -- "a social network visualization system. It has a built in programming language for processing the graph and its attributes". While it is still in beta and being done whilst creator, Yose Widjaja, is finishing a PhD, its potential is substantial. You can even download a copy to run on your computer (PC only sorry folks). But in case you can't test it yourself ... this video is for you. Voila.

 

 

 

Free is more complicated than you think

(* Source:

 

As with Radiohead's bold step taken against the music industry with the launch of their new album for "Free".  Chris takes a look at the book industry and debates what "Free"means with a few interesting points of view taken between promotion, sales and what's complicated.

Chris says 

Unlike simply selling what we make, free requires creative thinking about how to make money around what we make. That is, as Adams says, "complicated". Which is why I think there's a book in it.

 

More here 

November 01, 2007

Widgets everywhere with Google

(* Source: B-side *)

 

Facebook may have the lead right now but they have a walled garden approach with the apps only working on their own platform.  Google with OpenSocial hope to change that with a common API that allow developers to develop widgets that work everywhere.  Hmmm... let the battle begin.